Designed Environments


Stuff that works: Books

Designed Environments

Designed Environments

Examining the organization of space and time in daily life; redesigning classroom and cafeteria arrangements, classroom rules and practices, and procedures for handling pets, and games.

Summary of Key Concepts

People design things all the time, but most design activity is not particularly systematic. Usually, there is only a vague notion of what the design is supposed to accomplish; few if any alternatives are considered; and there is little if any effort to test the design. As a result, there is an accidental, unplanned quality to many of the environments we live and work in. These include not only the organization of space, but also the procedures that govern activity, and the plans and schedules that regulate the use of time. Most of this environment is the product of “everyday” or “casual” design, made with little or no analysis and evaluation. By contrast, we advocate for what we call “technological design,” which requires an explicit statement of the problem, examination of alternatives, and evaluation of the design to see how well it meets the original objectives.

Designed Environments differs from the other Stuff that Works! topics in that there is little if any organized knowledge base. The background information needed to carry out a design project is particular to the problem at hand. For example, a project to increase display space for children’s work draws on different kinds of knowledge from a project to reformulate the rules governing children’s access to the bathroom. The common feature guiding Designed Environments projects is that each one draws on and develops systematic design methods. The following elements contribute to the design process:

Evaluate the new design: Evaluation is the most difficult part of a design project. There is a strong tendency to stop with the new design, regarding it as the end point of the process. But the question then remains: Is the new situation better or worse than the old one, and in what ways? Design criteria inform the evaluation, by telling what the new design is supposed to accomplish. Perhaps the new design simply doesn’t meet the criteria, and the prediction that it would was wrong; or maybe other alternatives would have worked better. Sometimes a design meets the explicit criteria, but is clearly inferior to the former situation. The criteria should then be modified. In any of these cases, there is an obvious need for going through some or all of the process again; i.e., a need for redesign.